Goal Setting

By Patrick McElroy

In order to achieve the goals that EDI, a regimen must be satisfied. Both in and out of meetings, the Fellows has worked to set, complete, and reflect on meaningful objectives. In a way, finding and completing a goal is much like the design process itself (see article). First, we must think and emphasize to set our sights upon a purpose, then we must define the goal itself. After these stages, which exist to create our problem or challenge, comes the part that involves the Fellows the most. We then ideate, my peers and I create ideas for our own goals and offer our suggestions to Mrs. Newland. As the supervisor, she considers all of our ideas, and will use them to model the next design challenge or Design Palooza (see article). As a group, we prototype exercises to assist in achieving our goals, such as keeping a Design Notebook to help in our hope to understand the design process better. For example, we all created our own individual and group goals for the year that the Fellows will help us to achieve. Some of the group goals were similar, such as to understand each other’s’ design, and the design process as a whole. However, each Fellow had both unique and achievable goals for themselves, such as exploring CAD or design challenges to help improve different aspects of themselves. Through experimentation, analysis, and reform of the program as a whole, we can refine our ideals and goals in this first year of our Fellows. As we design, we test, and our failures and successes will help us become a better Fellows overall, for us and the generations to come.

EDI’s First Design Palooza

By Kevin Smedley

On Friday’s, about once every three weeks, the Engineering, Design, and Innovation fellows get together and have a 3-5 hour meeting with dinner and creativity guaranteed. These meetings are called Design Paloozas and are looked forward to from the second the last one ends. On Friday, September 25,  we had our first palooza. After a long day filled with tests, quizzes, games, and practices many of us were excited to be doing something we could not fail. But in reality, it was possible to not succeed in our tasks, and that’s what made it fun.

We started the night off by having an individual competition, list as many uses of a paper clip you can. This task was a way to get our minds working, and thinking critically and intuitively. After spending about an hour on this, we proceeded to our next objective, to redesign the morning schedule of your partner. After doing this Prior in the week, we had gained a better perception of what was imperative to do for a well-working design. Sometime in the middle of this our Pizza had been delivered and we took a short 15 minute break for dinner. Approaching the end of our palooza, we began to present our newly designed schedules to the others. When it was all said and done, we worked together to clean up the room and rushed to our parents’ cars, where would than be taken home and enjoy our three-day weekend.

Redesigning the Gift Giving Experience

By Francis Harrington

In mid-September, the EDI Fellows group of 2019 conducted a gift-giving experiment. We were put into pairs of two. First, Partner 1 conducted an interview to Partner 2 asking about the last gift-giving event they had been to. Practicing interviewing and being the interviewee is very important for future events whether in school or outside of school. After the interview process, that’s when we got to empathy process.

The next time we met together, we brainstormed possible ideas to improve the person’s feeling in the gift giving event. The hardest part about this was that if the person felt happy, there was not much to improve on. This process is called empathy because you really need to feel and understand what the other person is thinking and you need to pull out their emotions in order to improve how they felt. When we had a good idea in mind, we had to draw blueprints for our prototype.

The next time we met, we actually built our prototypes. Since we didn’t actually have sturdy materials, we used paper and tape instead. After the meeting, we finished our prototypes using other materials such as cardboard and duct tape. A few days later, we met again and explained our prototypes, design process, and why we chose to build this. Then the audience asked questions about the design so that we might improve. Once this was over, we wrote paragraphs on what we could’ve done to make the prototypes better and whether we should go back to the empathy stage or the design stage.